As lead designer at MocoSpace, it was my job to overhaul the service's mobile experience. I drove a team to create and implement a new style guide that would standardize the look and feel as well as bridge the mobile and desktop products.
A personal project of mine, Vennify was designed as a social experiment to connect members 1-on-1 based on shared interests. The site, from concept to launch, was completed over a single weekend.
My first task at MocoSpace involved leading the design of the network's first smartphone game. The purpose was to see if a fremium game designed for the browser could compete in a world of native apps. The project has since been used as the model for other games on the growing platform.
To this day, Street Wars is still the platform's top grossing game.
The most popular of my apps, Pulse, became the first metronome available on the platform. A simple tool, Pulse allows users to specify a tempo and even add optional accents.