Rich Denton

Product lead at JNJ Mobile, budding DIY homeowner, avid video gamer, pro-con list aficionado, and crazy obsessed with anything Made in USA.

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Screenshot of Cresques

Untitled RPG

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Node.js SQL React HTML CSS

My most recent side project is the combination of my passion for gaming and my desire to never stop learning. Codenamed Cresques, I have developed a multiplayer role-playing game built on Node.js on the backend and React on the frontend. While the server is feature complete, the client is still a work in progress. Follow along at GitHub.
Screenshot of jnjmobile.com

JNJ Mobile

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JNJ Mobile, the parent company behind Moco, has been my place of employment for over a decade. In that time, our corporate site received little more than routine maintenance. With a few cycles to spare, it was time to change that. Lightweight and mobile-first, this new design aims to showcase exactly what makes our products great.
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Hannah & Rich

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The year 2015 will go down in the books for one very important reason: I got married! My fiancée and I worked tediously to create our perfect wedding website (wedsite, if you will) and we think it came out pretty great. It was developed from the ground up to be fast, responsive, and, most of all, informative. We even threw a few secrets in there.
Screenshot of the game Penguins Falling

Penguins Falling

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An experiment in HTML5 game development, Penguins Falling went from concept to distribution in under 24 hours. Using CocoonJS by Ludei, the game has been published on the App Store, Google Play, and is also available as a web app.
Screenshot of the app Made in USA

Made in USA

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I love to support local business. In 2013, I set out to create a way to find companies housed and products built in the United States. Made in USA allows anyone to search for locally-crafted goods and manufacturers by name, keyword, or category. It has been released on the App Store, Google Play, and is also available as a web app.
Screenshot of the website MocoSpace

Moco

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As lead designer, I was tasked with expanding the social network's reach to smartphones and tablets. I helped update the brand for these new platforms, design a more modern UI, and develop a new JavaScript framework to deliver optimal performance across a wide array of mobile devices.
Screenshot of the website Vennify

Vennify

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A personal project of mine, Vennify was designed as a social experiment to connect members one-on-one based on shared interests. The site was developed, from concept to launch, over a single weekend.
Screenshot of the game Street Wars

Street Wars

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My first task at Moco (formerly MocoSpace) involved leading the design of the network's first smartphone game. The purpose was to see if a freemium game designed for the browser could compete in a world of native apps. The project has since been used as the model for other games on the growing platform.
Screenshot of the app Pulse

Pulse

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I was among the first developers creating apps for webOS back when it was still operated by Palm. The most popular of my apps, Pulse, was the first metronome available on the platform. A simple tool for musicians, Pulse allowed users to specify a tempo and even add optional accents.