The year 2015 will go down in the books for one very important reason: I got married! My fiancée and I worked tediously to create our perfect wedding website (wedsite, if you will) and we think it came out pretty great. It was developed from the ground up to be fast, responsive, and compatible with a wide array of devices. We even threw a few secrets in there.
An experiment in HTML5 game development, Penguins Falling went from concept to distribution in under 24 hours. Using CocoonJS by Ludei, the game has been published on the App Store, Google Play, and is also available as a web app.
I love to support local business. In 2013, I set out to create a way to find companies housed and products built in the United States. Made in USA allows anyone to search for locally-crafted goods and manufacturers by name, keyword, or category. It has been released on the App Store, Google Play, and is also available as a web app.
My first task at MocoSpace involved leading the design of the network's first smartphone game. The purpose was to see if a freemium game designed for the browser could compete in a world of native apps. The project has since been used as the model for other games on the growing platform.
I was amongst the first developers creating apps for webOS back when it was still operated by Palm. The most popular of my apps, Pulse, became the first metronome available on the platform. A simple tool for musicians, Pulse allows users to specify a tempo and even add optional accents.