Rich Denton

Design lead at JNJ Mobile, budding DIY homeowner, avid video gamer, pro-con list aficionado, and crazy obsessed with anything Made in USA.

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Screenshot of jnjmobile.com

JNJ Mobile

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Web

JNJ Mobile, the parent company behind Moco, has been my place of employment for just over 10 years. In that time, our corporate site received little more than routine maintenance. With a few cycles to spare, it was time to change that. Lightweight and mobile-first, this new design aims to showcase exactly what makes our projects great.
Screenshot of hannah-rich.com

Hannah & Rich

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The year 2015 will go down in the books for one very important reason: I got married! My fiancée and I worked tediously to create our perfect wedding website (wedsite, if you will) and we think it came out pretty great. It was developed from the ground up to be fast, responsive, and compatible with a wide array of devices. We even threw a few secrets in there.
Screenshot of the game Penguins Falling

Penguins Falling

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An experiment in HTML5 game development, Penguins Falling went from concept to distribution in under 24 hours. Using CocoonJS by Ludei, the game has been published on the App Store, Google Play, and is also available as a web app.
Screenshot of the app Made in USA

Made in USA

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I love to support local business. In 2013, I set out to create a way to find companies housed and products built in the United States. Made in USA allows anyone to search for locally-crafted goods and manufacturers by name, keyword, or category. It has been released on the App Store, Google Play, and is also available as a web app.
Screenshot of the website MocoSpace

Moco

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As lead designer, I was tasked with expanding the social network's reach to smartphone and tablets. I helped update the brand for these new platforms, design a more modern UI, and develop a new JavaScript framework to deliver optimal performance on mobile.
Screenshot of the website Vennify

Vennify

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Web

A personal project of mine, Vennify was designed as a social experiment to connect members one-on-one based on shared interests. The site was developed, from concept to launch, over a single weekend.
Screenshot of the game Street Wars

Street Wars

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Web iOS Android

My first task at Moco (formerly MocoSpace) involved leading the design of the network's first smartphone game. The purpose was to see if a freemium game designed for the browser could compete in a world of native apps. The project has since been used as the model for other games on the growing platform.
Screenshot of the app Pulse

Pulse

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webOS

I was amongst the first developers creating apps for webOS back when it was still operated by Palm. The most popular of my apps, Pulse, became the first metronome available on the platform. A simple tool for musicians, Pulse allows users to specify a tempo and even add optional accents.